Then we voted, but we knew we had gaps in our knowledge on staff. And we left out sequels that we deemed too similar to the games that came before them. We cut games released in 2017 to eliminate recency bias. We asked everyone to vote based on innovation, polish and durability, rather than simply personal taste. And what's more fun than ranking the 100 best games of all time? 500? So we did.
As Polygon's recent fifth birthday approached, we started thinking about what we could do to celebrate it.